GOLF+ Sim: VR Golf Meets Real Simulators
And It Might Finally Fix Simulator Putting
The Short Answer
GOLF 2 million players are getting real sim software in late 2026. Mixed reality putting, 40+ courses, no PC needed. VR golf just grew up.
There’s a VR golf game called GOLF+. You might have heard of it. Two million players. 40+ real courses. Official PGA TOUR VR game. 4.8 stars on the Quest Store. It’s the 15th best-selling game on Meta Quest of all time. That’s not “VR game” success. That’s “game” success.
This is the full breakdown. For the straight news version (source links, official details), read the news article →.
And now it’s coming to your simulator.
This year, GOLF+ is launching as standalone simulator software. Same engine. Same courses. Same physics. But instead of a VR headset being the only way to play, you can connect your launch monitor, swing real clubs, and play on a screen or projector like every other sim platform.
The kicker: they’re also bringing mixed reality putting. And it might be the first time a software platform actually solves the putting problem.
What GOLF+ Sim Actually Is
GOLF+ Sim is a real golf simulation software platform. Not a VR game that kind of works with a controller. Real software. Real physics. Real launch monitor compatibility. You set it up like GSPro or E6 Connect — connect your launch monitor, aim at a screen, hit balls.
The difference: GOLF+ was built by a team that spent years obsessing over how to make golf feel real in a digital environment. The graphics are beautiful. The course library is deep — 40+ licensed venues. But the thing they obsessed about most was the feel.
That obsession shows up most clearly in one place: putting.
The Putting Problem Nobody Fixes
Putting in golf simulators is terrible.
Every single platform struggles with it. GSPro has 4,000+ courses but most players hit the green and press AutoPutt. E6 has gorgeous graphics but the putting physics are unpredictable. TGC 2019 has the course count but the greens feel like glass.
The problem is that you’re hitting a ball at a flat screen 10-12 feet in front of you. Your brain knows the hole isn’t actually there. It’s a projected image on a wall. You have zero depth perception. Zero green reading. Zero of the visual cues your brain uses to judge a 6-foot putt in real life.
So you AutoPutt. Which means you’re not practicing the most important 40% of your score. And if you ARE practicing simulator putting seriously, you’re building bad habits because the feedback is wrong.
GOLF+ is the first platform where that changes.
How Mixed Reality Actually Works
GOLF+ Sim has a mixed reality mode. You wear a Meta Quest headset while you swing real clubs. The headset overlays the 3D course on top of your real environment. Instead of looking at a flat screen, you see the green wrapping around you. The hole is where it’s supposed to be — three feet in front of you, at the right depth, in the right position relative to your eyes.
Depth perception changes everything. Your brain processes the putt the same way it does on a real green. You read the break. You judge the distance. You feel the speed.
This isn’t a gimmick. It’s the first genuine innovation in simulator putting since… ever. Every other software platform is still trying to solve the flat-screen problem with different physics engines. GOLF+ is the only one that says “the screen is the problem, not the physics” and builds around that.
No other sim software offers this. Not GSPro. Not E6. Not TGC 2019. Nobody.
No PC Required
This is the second big deal.
GOLF+ Sim runs directly on a Meta Quest headset. No PC. No gaming laptop. No $1,200 build with a GTX 3060. You connect your Meta Quest to your launch monitor (probably via Bluetooth or WiFi, details TBD), and you’re playing.
For the many sim owners who don’t want a gaming PC in their garage — or who want a second setup in a different room — this is massive. It makes GOLF+ an option where no other platform can compete.
PC support is on the roadmap after launch. But the initial release targets Quest standalone.
Which Launch Monitors Will Work
The compatibility list is still being finalized, but GOLF+ has confirmed they’re targeting these units:
- FlightScope Mevo+
- SkyTrak / SkyTrak+
- Garmin Approach R10
- Bushnell Launch Pro / Foresight GC3
- Uneekor EYE series
- Rapsodo MLM2Pro
- Full Swing KIT
That’s a strong list. Almost every LM in the popular mid-range to premium spectrum. The notable absence: no mention of the Square Golf Omni, the Blue Tees Rainmaker, or the Par Breaker X10 — newer units that haven’t hit the critical mass needed for software integration yet. If you own an older or niche LM, wait for the final list before getting excited.
And for PC VR users: they’re targeting a Summer 2026 Steam release for PC VR headsets too. So if you have a Valve Index or a high-end VR setup, you’re not left out.
What It Competes With
GOLF+ (non-VR, screen-based) competes directly with GSPro, E6 Connect, and TGC 2019. But with the mixed reality headset mode, it also competes in a category that doesn’t really exist yet.
Think of it like this:
- GSPro is the value king: 4,000+ courses, $250/year, best community, best physics for full swings (I did a full three-way comparison of all three)
- E6 Connect is the polished alternative: best graphics on a flat screen, works on iPad, broad hardware support
- GOLF+ Sim is the innovation play: better putting, mixed reality, no PC required, 40+ real courses, 2M-player community
They’re not direct substitutes. GSPro is still the best pure sim software for the value. E6 is still the best for iPad-based setups. But GOLF+ solves problems neither of them touches.
The real question is which problem you have. If you’re sick of AutoPutt and want to actually practice short game in your sim, GOLF+ is the first platform that offers a real answer.
Courses and Content
40+ real-world courses confirmed, including Pebble Beach, St Andrews, TPC Sawgrass, TPC Scottsdale, and Royal Birkdale. Plus fantasy courses. The full library will be available on launch.
GSPro has 4,000+ community-created courses. GOLF+ has 40+ officially licensed real courses. Those are different strategies. GSPro gives you quantity and variety. GOLF+ gives you quality and officially scanned venues. Which one matters more depends on whether you want to play every course in the world or play the ones that actually exist and are accurately rendered.
Pricing and Release Date
GOLF+ hasn’t announced pricing yet. The VR game costs $29.99 with course DLC packs. The sim version will almost certainly have a different model — subscriptions are the norm in sim software ($250/yr for GSPro, $300-$600/yr for E6 Connect, $15/mo for Awesome Golf).
The waitlist is open at sim.golfplusvr.com. The target is late 2026.
What I Think (Because That’s The Whole Point of This Site)
I’ve been digging into sim software for a while. I know GSPro, E6 Connect, and TGC 2019 well enough from community reports and spec analysis to know what each one does well and where they fall short.
The putting problem is real. Across forums and community threads, sim owners either AutoPutt or have accepted that their short game practice on the sim is compromised. That’s not a small thing — 60% of your strokes happen inside 100 yards. If your sim can’t help you with those shots, you’re leaving most of the value on the table.
GOLF+ is the first platform that directly addresses this. Not with better physics on a flat screen. With a fundamentally different approach that gives your brain the visual input it needs to actually judge distance and break.
Is it going to replace GSPro? No. GSPro’s course library and community are too deep. But will it be the best second software for sim owners who care about short game? Absolutely.
And for the person building their first sim who doesn’t want to buy a gaming PC? It might be the only platform they need.
Join the waitlist. Watch the space. Late 2026 is going to be an interesting time in sim software.
Big Update: Royal Birkdale + The Open Partnership (Live July 8, 2026)
Right after I published this, GOLF+ dropped another piece of news that makes this even bigger: they’re partnering with The R&A to bring Royal Birkdale as an official The Open experience.
Royal Birkdale releases July 8 — just before The 154th Open. The course is championship-themed with grandstands, spectator areas, and Open branding. It’s the first official major championship integration on any sim golf platform.
VR Open tournament July 16-22 — the same week as the real Open. Winner gets a VIP trip for two to The 155th Open at St Andrews (2027).
Promo offer (through July 15): Meta Quest bundle + free Royal Birkdale course. If you’ve been waiting for a reason to try GOLF+, this is a pretty good one.
The sim version (GOLF+ Sim with real LM support) is still on track for late 2026. But the VR version of Royal Birkdale drops in ten days.
This is the first time a major championship has fully embraced VR/sim golf. If the partnership works, expect more. The Open at St Andrews in VR in 2027? I wouldn’t bet against it.
For the big-picture view of GOLF+ — the VR game, the community, the Steam release, and what mixed reality training means for home golfers — read our full GOLF+ breakdown →.
For the full head-to-head on GOLF+ Sim vs GSPro vs E6 Connect, read the three-way comparison →.